Game on! : : gamification, gameful design, and the rise of the gamer educator / / Kevin Bell.

"The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educ...

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Superior document:Tech.edu : a Hopkins series on education and technology
VerfasserIn:
Place / Publishing House:Baltimore : : Johns Hopkins University Press,, 2018.
Year of Publication:2018
Language:English
Series:Tech.edu.
Online Access:
Physical Description:1 online resource (217 pages).
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(CaPaEBR)ebr11481535
(OCoLC)1017004771
collection bib_alma
record_format marc
spelling Bell, Kevin, 1968- author.
Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell.
Baltimore : Johns Hopkins University Press, 2018.
1 online resource (217 pages).
text rdacontent
computer rdamedia
online resource rdacarrier
Tech.edu : a Hopkins series on education and technology
Includes bibliographical references and index.
A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue.
"The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that"-- Provided by publisher.
Description based on print version record.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Education, Higher Effect of technological innovations on.
Education, Higher Computer-assisted instruction.
Internet in higher education.
Gamification.
Computer games.
Educational games.
Electronic books.
Print version: Bell, Kevin. Game on! : gamification, gameful design, and the rise of the gamer educator. Baltimore : Johns Hopkins University Press, 2018 Tech.edu : a Hopkins series on education and technology 9781421423968
ProQuest (Firm)
Tech.edu.
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4862723 Click to View
language English
format eBook
author Bell, Kevin, 1968-
spellingShingle Bell, Kevin, 1968-
Game on! : gamification, gameful design, and the rise of the gamer educator /
Tech.edu : a Hopkins series on education and technology
A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue.
author_facet Bell, Kevin, 1968-
author_variant k b kb
author_role VerfasserIn
author_sort Bell, Kevin, 1968-
title Game on! : gamification, gameful design, and the rise of the gamer educator /
title_sub gamification, gameful design, and the rise of the gamer educator /
title_full Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell.
title_fullStr Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell.
title_full_unstemmed Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell.
title_auth Game on! : gamification, gameful design, and the rise of the gamer educator /
title_new Game on! :
title_sort game on! : gamification, gameful design, and the rise of the gamer educator /
series Tech.edu : a Hopkins series on education and technology
series2 Tech.edu : a Hopkins series on education and technology
publisher Johns Hopkins University Press,
publishDate 2018
physical 1 online resource (217 pages).
contents A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue.
isbn 9781421423975 (e-book)
9781421423968
callnumber-first L - Education
callnumber-subject LB - Theory and Practice of Education
callnumber-label LB2395
callnumber-sort LB 42395.7 B45 42018
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4862723
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 370 - Education
dewey-ones 378 - Higher education
dewey-full 378.1/7344678
dewey-sort 3378.1 77344678
dewey-raw 378.1/7344678
dewey-search 378.1/7344678
oclc_num 1017004771
work_keys_str_mv AT bellkevin gameongamificationgamefuldesignandtheriseofthegamereducator
status_str n
ids_txt_mv (MiAaPQ)5004862723
(Au-PeEL)EBL4862723
(CaPaEBR)ebr11481535
(OCoLC)1017004771
hierarchy_parent_title Tech.edu : a Hopkins series on education and technology
is_hierarchy_title Game on! : gamification, gameful design, and the rise of the gamer educator /
container_title Tech.edu : a Hopkins series on education and technology
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