Game on! : : gamification, gameful design, and the rise of the gamer educator / / Kevin Bell.
"The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educ...
Saved in:
Superior document: | Tech.edu : a Hopkins series on education and technology |
---|---|
VerfasserIn: | |
Place / Publishing House: | Baltimore : : Johns Hopkins University Press,, 2018. |
Year of Publication: | 2018 |
Language: | English |
Series: | Tech.edu.
|
Online Access: | |
Physical Description: | 1 online resource (217 pages). |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
5004862723 |
---|---|
ctrlnum |
(MiAaPQ)5004862723 (Au-PeEL)EBL4862723 (CaPaEBR)ebr11481535 (OCoLC)1017004771 |
collection |
bib_alma |
record_format |
marc |
spelling |
Bell, Kevin, 1968- author. Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell. Baltimore : Johns Hopkins University Press, 2018. 1 online resource (217 pages). text rdacontent computer rdamedia online resource rdacarrier Tech.edu : a Hopkins series on education and technology Includes bibliographical references and index. A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue. "The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that"-- Provided by publisher. Description based on print version record. Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Education, Higher Effect of technological innovations on. Education, Higher Computer-assisted instruction. Internet in higher education. Gamification. Computer games. Educational games. Electronic books. Print version: Bell, Kevin. Game on! : gamification, gameful design, and the rise of the gamer educator. Baltimore : Johns Hopkins University Press, 2018 Tech.edu : a Hopkins series on education and technology 9781421423968 ProQuest (Firm) Tech.edu. https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4862723 Click to View |
language |
English |
format |
eBook |
author |
Bell, Kevin, 1968- |
spellingShingle |
Bell, Kevin, 1968- Game on! : gamification, gameful design, and the rise of the gamer educator / Tech.edu : a Hopkins series on education and technology A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue. |
author_facet |
Bell, Kevin, 1968- |
author_variant |
k b kb |
author_role |
VerfasserIn |
author_sort |
Bell, Kevin, 1968- |
title |
Game on! : gamification, gameful design, and the rise of the gamer educator / |
title_sub |
gamification, gameful design, and the rise of the gamer educator / |
title_full |
Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell. |
title_fullStr |
Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell. |
title_full_unstemmed |
Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell. |
title_auth |
Game on! : gamification, gameful design, and the rise of the gamer educator / |
title_new |
Game on! : |
title_sort |
game on! : gamification, gameful design, and the rise of the gamer educator / |
series |
Tech.edu : a Hopkins series on education and technology |
series2 |
Tech.edu : a Hopkins series on education and technology |
publisher |
Johns Hopkins University Press, |
publishDate |
2018 |
physical |
1 online resource (217 pages). |
contents |
A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue. |
isbn |
9781421423975 (e-book) 9781421423968 |
callnumber-first |
L - Education |
callnumber-subject |
LB - Theory and Practice of Education |
callnumber-label |
LB2395 |
callnumber-sort |
LB 42395.7 B45 42018 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4862723 |
illustrated |
Not Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
370 - Education |
dewey-ones |
378 - Higher education |
dewey-full |
378.1/7344678 |
dewey-sort |
3378.1 77344678 |
dewey-raw |
378.1/7344678 |
dewey-search |
378.1/7344678 |
oclc_num |
1017004771 |
work_keys_str_mv |
AT bellkevin gameongamificationgamefuldesignandtheriseofthegamereducator |
status_str |
n |
ids_txt_mv |
(MiAaPQ)5004862723 (Au-PeEL)EBL4862723 (CaPaEBR)ebr11481535 (OCoLC)1017004771 |
hierarchy_parent_title |
Tech.edu : a Hopkins series on education and technology |
is_hierarchy_title |
Game on! : gamification, gameful design, and the rise of the gamer educator / |
container_title |
Tech.edu : a Hopkins series on education and technology |
_version_ |
1792330951588577280 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03990nam a2200505 i 4500</leader><controlfield tag="001">5004862723</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">170719s2018 mdu ob 001 0 eng|d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781421423968 (hardback : alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1421423960 (hardback : alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781421423975 (e-book)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5004862723</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL4862723</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr11481535</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1017004771</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">LB2395.7</subfield><subfield code="b">.B45 2018</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">378.1/7344678</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Bell, Kevin,</subfield><subfield code="d">1968-</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game on! :</subfield><subfield code="b">gamification, gameful design, and the rise of the gamer educator /</subfield><subfield code="c">Kevin Bell.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Baltimore :</subfield><subfield code="b">Johns Hopkins University Press,</subfield><subfield code="c">2018.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (217 pages).</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Tech.edu : a Hopkins series on education and technology</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that"--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Education, Higher</subfield><subfield code="x">Effect of technological innovations on.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Education, Higher</subfield><subfield code="x">Computer-assisted instruction.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Internet in higher education.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Gamification.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Educational games.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Bell, Kevin.</subfield><subfield code="t">Game on! : gamification, gameful design, and the rise of the gamer educator.</subfield><subfield code="d">Baltimore : Johns Hopkins University Press, 2018</subfield><subfield code="k">Tech.edu : a Hopkins series on education and technology</subfield><subfield code="z">9781421423968</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Tech.edu.</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4862723</subfield><subfield code="z">Click to View</subfield></datafield></record></collection> |