Game on! : : gamification, gameful design, and the rise of the gamer educator / / Kevin Bell.

"The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educ...

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Bibliografski detalji
Superior document:Tech.edu : a Hopkins series on education and technology
VerfasserIn:
Place / Publishing House:Baltimore : : Johns Hopkins University Press,, 2018.
Godina izdanja:2018
Jezik:English
Serija:Tech.edu.
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Opis:1 online resource (217 pages).
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100 1 |a Bell, Kevin,  |d 1968-  |e author. 
245 1 0 |a Game on! :  |b gamification, gameful design, and the rise of the gamer educator /  |c Kevin Bell. 
264 1 |a Baltimore :  |b Johns Hopkins University Press,  |c 2018. 
300 |a 1 online resource (217 pages). 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 1 |a Tech.edu : a Hopkins series on education and technology 
504 |a Includes bibliographical references and index. 
505 0 |a A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue. 
520 |a "The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that"--  |c Provided by publisher. 
588 |a Description based on print version record. 
590 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Education, Higher  |x Effect of technological innovations on. 
650 0 |a Education, Higher  |x Computer-assisted instruction. 
650 0 |a Internet in higher education. 
650 0 |a Gamification. 
650 0 |a Computer games. 
650 0 |a Educational games. 
655 4 |a Electronic books. 
776 0 8 |i Print version:  |a Bell, Kevin.  |t Game on! : gamification, gameful design, and the rise of the gamer educator.  |d Baltimore : Johns Hopkins University Press, 2018  |k Tech.edu : a Hopkins series on education and technology  |z 9781421423968 
797 2 |a ProQuest (Firm) 
830 0 |a Tech.edu. 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4862723  |z Click to View