Clash of Realities 2015/16 : : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference / / ed. by Clash of Realities.
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realit...
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Superior document: | Title is part of eBook package: De Gruyter DG Plus eBook-Package 2017 |
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MitwirkendeR: | |
HerausgeberIn: | |
Place / Publishing House: | Bielefeld : : transcript Verlag, , [2017] ©2017 |
Year of Publication: | 2017 |
Language: | English |
Series: | Bild und Bit ;
5 |
Online Access: | |
Physical Description: | 1 online resource (638 p.) |
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Other title: | Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities -- How C lose Are We to the Holodeck? -- The Potential of Procedurally-Generated Narrative in Video Games -- Cinema and Game Spaces -- More About EVERYTHING -- Play, Games, and the Good Life -- II. 1 Game Studies Summit -- Introduction -- Transmedia Storytelling -- Worlds Apart? -- Playing (with) STAR WARS -- Time, Memory, and Longing in Transmedial Storytelling -- Playing with Stories, Playing in Worlds -- A Game of Playful Art -- Marshmallows and Bullets -- Teaching Game Studies -- II. 2 Media Pedagogy and Media Ethics Summit -- Not Just a Game -- This Moral of Mine -- Making Ethical Decisions in Serious Games -- Moral Dilemmas in Digital Games -- The Good, the Bad, and the lnbetween -- Bioethics and Biofacts in Digital Games -- POKÉMON Go -- Spaces of Possibility? -- Beyond the Multi-Player -- Camping NOOb-Tuber and Other Annoying Players -- Bodies That Matter in the Pursuit of Esports -- Garners(') Talk -- II.3 Film and Games Summit -- Serial Games -- Games That Play People -- Abu Goat -- II. 4 Game Development Summit -- The Aesthetics of Choice -- Games as a Source of Future Memory -- My Hyperideal Self -- Play lt Again, Sam Michael Erlhoff -- Open Development as Disruptive Game Design Practice -- II. 5 Games Preservation Summit -- Play, Things and Playthings -- Preserving Games from Concept to Creation -- Contributors |
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Summary: | Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf. |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9783839440315 9783110719543 9783110540550 9783110625264 9783110548242 9783110661545 |
DOI: | 10.1515/9783839440315?locatt=mode:legacy |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | ed. by Clash of Realities. |