Clash of Realities 2015/16 : : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference / / ed. by Clash of Realities.

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realit...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus eBook-Package 2017
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Bielefeld : : transcript Verlag, , [2017]
©2017
Year of Publication:2017
Language:English
Series:Bild und Bit ; 5
Online Access:
Physical Description:1 online resource (638 p.)
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Description
Other title:Frontmatter --
Inhalt --
Preface --
I. Keynotes --
Clash at Clash of Realities --
How C lose Are We to the Holodeck? --
The Potential of Procedurally-Generated Narrative in Video Games --
Cinema and Game Spaces --
More About EVERYTHING --
Play, Games, and the Good Life --
II. 1 Game Studies Summit --
Introduction --
Transmedia Storytelling --
Worlds Apart? --
Playing (with) STAR WARS --
Time, Memory, and Longing in Transmedial Storytelling --
Playing with Stories, Playing in Worlds --
A Game of Playful Art --
Marshmallows and Bullets --
Teaching Game Studies --
II. 2 Media Pedagogy and Media Ethics Summit --
Not Just a Game --
This Moral of Mine --
Making Ethical Decisions in Serious Games --
Moral Dilemmas in Digital Games --
The Good, the Bad, and the lnbetween --
Bioethics and Biofacts in Digital Games --
POKÉMON Go --
Spaces of Possibility? --
Beyond the Multi-Player --
Camping NOOb-Tuber and Other Annoying Players --
Bodies That Matter in the Pursuit of Esports --
Garners(') Talk --
II.3 Film and Games Summit --
Serial Games --
Games That Play People --
Abu Goat --
II. 4 Game Development Summit --
The Aesthetics of Choice --
Games as a Source of Future Memory --
My Hyperideal Self --
Play lt Again, Sam Michael Erlhoff --
Open Development as Disruptive Game Design Practice --
II. 5 Games Preservation Summit --
Play, Things and Playthings --
Preserving Games from Concept to Creation --
Contributors
Summary:Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
Format:Mode of access: Internet via World Wide Web.
ISBN:9783839440315
9783110719543
9783110540550
9783110625264
9783110548242
9783110661545
DOI:10.1515/9783839440315?locatt=mode:legacy
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: ed. by Clash of Realities.