Gamer Theory / / McKenzie Wark.

Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada)
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Place / Publishing House:Cambridge, MA : : Harvard University Press, , [2009]
©2007
Year of Publication:2009
Language:English
Online Access:
Physical Description:1 online resource (240 p.)
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Description
Other title:Frontmatter --
Acknowledgments --
CONTENTS --
Agony (on The Cave) --
Allegory (on The Sims) --
America (on Civilization III) --
Analog (on Katamari Damacy) --
Atopia (on Vice City) --
Battle (on Rez) --
Boredom (on State of Emergency) --
Complex (on Deus Ex) --
Conclusions (on Sim Earth) --
Cuts (Endnotes) --
Directory (Index)
Summary:Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
Format:Mode of access: Internet via World Wide Web.
ISBN:9780674044838
9783110756067
9783110442205
DOI:10.4159/9780674044838
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: McKenzie Wark.