Rockstar Games and American History : : Promotional Materials and the Construction of Authenticity / / Esther Wright.
For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions i...
محفوظ في:
Superior document: | Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 |
---|---|
VerfasserIn: | |
Place / Publishing House: | München ;, Wien : : De Gruyter Oldenbourg, , [2022] ©2022 |
سنة النشر: | 2022 |
اللغة: | English |
سلاسل: | Video Games and the Humanities ,
10 |
الوصول للمادة أونلاين: | |
وصف مادي: | 1 online resource (IX, 269 p.) |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
|
id |
9783110716610 |
---|---|
lccn |
2022938176 |
ctrlnum |
(DE-B1597)567014 (OCoLC)1343104286 |
collection |
bib_alma |
record_format |
marc |
spelling |
Wright, Esther, author. aut http://id.loc.gov/vocabulary/relators/aut Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright. München ; Wien : De Gruyter Oldenbourg, [2022] ©2022 1 online resource (IX, 269 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Video Games and the Humanities , 2700-0400 ; 10 Frontmatter -- Acknowledgements -- Contents -- List of Abbreviations -- Introduction: The American History of Rockstar Games -- Chapter 1 Rockstar’s West(s) -- Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity -- Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity -- Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay -- Chapter 5 Women in Rockstar’s American History -- Chapter 6 Other(ed) Histories -- Epilogue: “Rockstar Games Presents” . . . American History? -- Bibliography -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past – and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023) Video games Social aspects United States. Western stories in video games. Branding. Historische Authentizität. Intertextualität. Kulturelles Gedächtnis. HISTORY / Study & Teaching. bisacsh branding. cultural knowledge. historical authenticity. intertextuality. Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG EPUB 9783110716696 print 9783110716467 https://doi.org/10.1515/9783110716610 https://www.degruyter.com/isbn/9783110716610 Cover https://www.degruyter.com/document/cover/isbn/9783110716610/original |
language |
English |
format |
eBook |
author |
Wright, Esther, Wright, Esther, |
spellingShingle |
Wright, Esther, Wright, Esther, Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Video Games and the Humanities , Frontmatter -- Acknowledgements -- Contents -- List of Abbreviations -- Introduction: The American History of Rockstar Games -- Chapter 1 Rockstar’s West(s) -- Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity -- Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity -- Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay -- Chapter 5 Women in Rockstar’s American History -- Chapter 6 Other(ed) Histories -- Epilogue: “Rockstar Games Presents” . . . American History? -- Bibliography -- Index |
author_facet |
Wright, Esther, Wright, Esther, |
author_variant |
e w ew e w ew |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Wright, Esther, |
title |
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / |
title_sub |
Promotional Materials and the Construction of Authenticity / |
title_full |
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright. |
title_fullStr |
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright. |
title_full_unstemmed |
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright. |
title_auth |
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / |
title_alt |
Frontmatter -- Acknowledgements -- Contents -- List of Abbreviations -- Introduction: The American History of Rockstar Games -- Chapter 1 Rockstar’s West(s) -- Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity -- Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity -- Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay -- Chapter 5 Women in Rockstar’s American History -- Chapter 6 Other(ed) Histories -- Epilogue: “Rockstar Games Presents” . . . American History? -- Bibliography -- Index |
title_new |
Rockstar Games and American History : |
title_sort |
rockstar games and american history : promotional materials and the construction of authenticity / |
series |
Video Games and the Humanities , |
series2 |
Video Games and the Humanities , |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2022 |
physical |
1 online resource (IX, 269 p.) Issued also in print. |
contents |
Frontmatter -- Acknowledgements -- Contents -- List of Abbreviations -- Introduction: The American History of Rockstar Games -- Chapter 1 Rockstar’s West(s) -- Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity -- Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity -- Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay -- Chapter 5 Women in Rockstar’s American History -- Chapter 6 Other(ed) Histories -- Epilogue: “Rockstar Games Presents” . . . American History? -- Bibliography -- Index |
isbn |
9783110716610 9783110766820 9783110993899 9783110994810 9783110992960 9783110992939 9783110716696 9783110716467 |
issn |
2700-0400 ; |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 W47 W75 42022 |
geographic_facet |
United States. |
url |
https://doi.org/10.1515/9783110716610 https://www.degruyter.com/isbn/9783110716610 https://www.degruyter.com/document/cover/isbn/9783110716610/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
doi_str_mv |
10.1515/9783110716610 |
oclc_num |
1343104286 |
work_keys_str_mv |
AT wrightesther rockstargamesandamericanhistorypromotionalmaterialsandtheconstructionofauthenticity |
status_str |
n |
ids_txt_mv |
(DE-B1597)567014 (OCoLC)1343104286 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 |
is_hierarchy_title |
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / |
container_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 |
_version_ |
1770177780265254912 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05835nam a22008895i 4500</leader><controlfield tag="001">9783110716610</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20230502090707.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">230502t20222022gw fo d z eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2022938176</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783110716610</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9783110716610</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)567014</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1343104286</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">gw</subfield><subfield code="c">DE</subfield></datafield><datafield tag="050" ind1="0" ind2="0"><subfield code="a">GV1469.34.W47</subfield><subfield code="b">W75 2022</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">HIS035000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="8">4p</subfield><subfield code="a">794.8</subfield><subfield code="q">DE-101</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Wright, Esther, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Rockstar Games and American History :</subfield><subfield code="b">Promotional Materials and the Construction of Authenticity /</subfield><subfield code="c">Esther Wright.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">München ;</subfield><subfield code="a">Wien : </subfield><subfield code="b">De Gruyter Oldenbourg, </subfield><subfield code="c">[2022]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2022</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (IX, 269 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Video Games and the Humanities ,</subfield><subfield code="x">2700-0400 ;</subfield><subfield code="v">10</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Acknowledgements -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">List of Abbreviations -- </subfield><subfield code="t">Introduction: The American History of Rockstar Games -- </subfield><subfield code="t">Chapter 1 Rockstar’s West(s) -- </subfield><subfield code="t">Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity -- </subfield><subfield code="t">Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity -- </subfield><subfield code="t">Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay -- </subfield><subfield code="t">Chapter 5 Women in Rockstar’s American History -- </subfield><subfield code="t">Chapter 6 Other(ed) Histories -- </subfield><subfield code="t">Epilogue: “Rockstar Games Presents” . . . American History? -- </subfield><subfield code="t">Bibliography -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past – and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield><subfield code="z">United States.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Western stories in video games.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Branding.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Historische Authentizität.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Intertextualität.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Kulturelles Gedächtnis.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">HISTORY / Study & Teaching.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">branding.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">cultural knowledge.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">historical authenticity.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">intertextuality.</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">DG Plus DeG Package 2022 Part 1</subfield><subfield code="z">9783110766820</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2022 English</subfield><subfield code="z">9783110993899</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2022</subfield><subfield code="z">9783110994810</subfield><subfield code="o">ZDB-23-DGG</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE History 2022 English</subfield><subfield code="z">9783110992960</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE History 2022</subfield><subfield code="z">9783110992939</subfield><subfield code="o">ZDB-23-DEG</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">EPUB</subfield><subfield code="z">9783110716696</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9783110716467</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9783110716610</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9783110716610</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9783110716610/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-076682-0 DG Plus DeG Package 2022 Part 1</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-099296-0 EBOOK PACKAGE History 2022 English</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-099389-9 EBOOK PACKAGE COMPLETE 2022 English</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_DGALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA11SSHE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA17SSHEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DEG</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield><subfield code="b">2022</subfield></datafield></record></collection> |