Rockstar Games and American History : : Promotional Materials and the Construction of Authenticity / / Esther Wright.

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions i...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
VerfasserIn:
Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 10
Online Access:
Physical Description:1 online resource (IX, 269 p.)
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Description
Other title:Frontmatter --
Acknowledgements --
Contents --
List of Abbreviations --
Introduction: The American History of Rockstar Games --
Chapter 1 Rockstar’s West(s) --
Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity --
Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity --
Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay --
Chapter 5 Women in Rockstar’s American History --
Chapter 6 Other(ed) Histories --
Epilogue: “Rockstar Games Presents” . . . American History? --
Bibliography --
Index
Summary:For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past – and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ
Format:Mode of access: Internet via World Wide Web.
ISBN:9783110716610
9783110766820
9783110993899
9783110994810
9783110992960
9783110992939
ISSN:2700-0400 ;
DOI:10.1515/9783110716610
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Esther Wright.