Rockstar Games and American History : : Promotional Materials and the Construction of Authenticity / / Esther Wright.

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions i...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 10
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Physical Description:1 online resource (IX, 269 p.)
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id 9783110716610
lccn 2022938176
ctrlnum (DE-B1597)567014
(OCoLC)1343104286
collection bib_alma
record_format marc
spelling Wright, Esther, author. aut http://id.loc.gov/vocabulary/relators/aut
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright.
München ; Wien : De Gruyter Oldenbourg, [2022]
©2022
1 online resource (IX, 269 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 10
Frontmatter -- Acknowledgements -- Contents -- List of Abbreviations -- Introduction: The American History of Rockstar Games -- Chapter 1 Rockstar’s West(s) -- Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity -- Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity -- Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay -- Chapter 5 Women in Rockstar’s American History -- Chapter 6 Other(ed) Histories -- Epilogue: “Rockstar Games Presents” . . . American History? -- Bibliography -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past – and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)
Video games Social aspects United States.
Western stories in video games.
Branding.
Historische Authentizität.
Intertextualität.
Kulturelles Gedächtnis.
HISTORY / Study & Teaching. bisacsh
branding.
cultural knowledge.
historical authenticity.
intertextuality.
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG
EPUB 9783110716696
print 9783110716467
https://doi.org/10.1515/9783110716610
https://www.degruyter.com/isbn/9783110716610
Cover https://www.degruyter.com/document/cover/isbn/9783110716610/original
language English
format eBook
author Wright, Esther,
Wright, Esther,
spellingShingle Wright, Esther,
Wright, Esther,
Rockstar Games and American History : Promotional Materials and the Construction of Authenticity /
Video Games and the Humanities ,
Frontmatter --
Acknowledgements --
Contents --
List of Abbreviations --
Introduction: The American History of Rockstar Games --
Chapter 1 Rockstar’s West(s) --
Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity --
Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity --
Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay --
Chapter 5 Women in Rockstar’s American History --
Chapter 6 Other(ed) Histories --
Epilogue: “Rockstar Games Presents” . . . American History? --
Bibliography --
Index
author_facet Wright, Esther,
Wright, Esther,
author_variant e w ew
e w ew
author_role VerfasserIn
VerfasserIn
author_sort Wright, Esther,
title Rockstar Games and American History : Promotional Materials and the Construction of Authenticity /
title_sub Promotional Materials and the Construction of Authenticity /
title_full Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright.
title_fullStr Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright.
title_full_unstemmed Rockstar Games and American History : Promotional Materials and the Construction of Authenticity / Esther Wright.
title_auth Rockstar Games and American History : Promotional Materials and the Construction of Authenticity /
title_alt Frontmatter --
Acknowledgements --
Contents --
List of Abbreviations --
Introduction: The American History of Rockstar Games --
Chapter 1 Rockstar’s West(s) --
Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity --
Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity --
Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay --
Chapter 5 Women in Rockstar’s American History --
Chapter 6 Other(ed) Histories --
Epilogue: “Rockstar Games Presents” . . . American History? --
Bibliography --
Index
title_new Rockstar Games and American History :
title_sort rockstar games and american history : promotional materials and the construction of authenticity /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2022
physical 1 online resource (IX, 269 p.)
Issued also in print.
contents Frontmatter --
Acknowledgements --
Contents --
List of Abbreviations --
Introduction: The American History of Rockstar Games --
Chapter 1 Rockstar’s West(s) --
Chapter 2 “The True West” and “Real Crime Stories”: Constructing a Discourse of Historical Authenticity --
Chapter 3 “Rockstar Recommends”: Constructing a Discourse of Cinematic Authenticity --
Chapter 4 Playing Outlaw, Playing Detective: The Limits of Historical Gameplay --
Chapter 5 Women in Rockstar’s American History --
Chapter 6 Other(ed) Histories --
Epilogue: “Rockstar Games Presents” . . . American History? --
Bibliography --
Index
isbn 9783110716610
9783110766820
9783110993899
9783110994810
9783110992960
9783110992939
9783110716696
9783110716467
issn 2700-0400 ;
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 W47 W75 42022
geographic_facet United States.
url https://doi.org/10.1515/9783110716610
https://www.degruyter.com/isbn/9783110716610
https://www.degruyter.com/document/cover/isbn/9783110716610/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
doi_str_mv 10.1515/9783110716610
oclc_num 1343104286
work_keys_str_mv AT wrightesther rockstargamesandamericanhistorypromotionalmaterialsandtheconstructionofauthenticity
status_str n
ids_txt_mv (DE-B1597)567014
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carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022
is_hierarchy_title Rockstar Games and American History : Promotional Materials and the Construction of Authenticity /
container_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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