(Not) In the Game : : History, Paratexts, and Games / / ed. by Regina Seiwald, Edwin Vollans.

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, whic...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1
HerausgeberIn:
Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2023]
©2023
Year of Publication:2023
Language:English
Series:Video Games and the Humanities , 13
Online Access:
Physical Description:1 online resource (VI, 224 p.)
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Summary:How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Format:Mode of access: Internet via World Wide Web.
ISBN:9783110732924
9783111175782
9783111319292
9783111318912
9783111319131
9783111318189
ISSN:2700-0400 ;
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: ed. by Regina Seiwald, Edwin Vollans.