Video Games and Spatiality in American Studies / / ed. by Dietmar Meinel.

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particular...

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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
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Series:Video Games and the Humanities , 5
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spelling Video Games and Spatiality in American Studies / ed. by Dietmar Meinel.
München ; Wien : De Gruyter Oldenbourg, [2022]
©2022
1 online resource (IX, 292 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 5
Frontmatter -- Acknowledgements -- Table of Contents -- Video Games and Spatiality in American Studies: An Introduction -- Part I -- Notes on the State of Montana: The U.S. American Spatial Imagination and the Retrotopia of Far Cry 5 -- Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game -- On Postapocalyptic Frontiers in Horizon Zero Dawn -- Owning Global Spaces and the Frontier in Uncharted 4: A Thief’s End -- From Male to Colonial Gaze: The Intersection of Patriarchy and Colonial Discourse in the Rebooted Tomb Raider Video Game Series -- The Inevitable Fate of the “Dragonborn:” Selling Player Agency in The Elder Scrolls V: Skyrim -- Part II -- Filling Out the Map: The Anxiety of Situatedness and the Topological Poesis of Cartographic Maps in Video Games -- Detroit: Become Human ‒ Orientational Mapping in the City and (Hi)Story -- ‘Playing for Space:’ Negotiating and Narrativizing Space in One Hour One Life -- There is no Place like Gone Home: Exploring Gothic Settings in Video Games -- Exploring the Digital Land of the Dead: Hybrid Pan-Latinidad in Grim Fandango -- Part III -- Breaking Worlds Three Ways -- Surviving the City: Zombies, Run! and the Horrors of Urban Exercise -- “#Gameüse:” Planting the Digital Garden -- Performative Playground: Narrative Spaces in Theater Games -- Museum Space Invaders: Video Gaming at the Smithsonian American Art Museum -- Coda: Disoriented in the Field of Play -- Contributors -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)
Raum.
Spatialität.
Videospiele.
HISTORY / Study & Teaching. bisacsh
Room.
Spatiality.
Video games.
Aghoro, Nathalie, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Borosch, Juliane, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Callahan, David, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Deckers, Florian, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Haefs, Elisabeth, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Kaisen, Greta, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Kolodkin, Lauren, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Kpok, Anna, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Linthicum, Ryan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Meinel, Dietmar, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Meinel, Dietmar, editor. edt http://id.loc.gov/vocabulary/relators/edt
Murray, Soraya, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Möller, Kirsten, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Nae, Andrei, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Nijtmans, Hanne, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Nitsche, Michael, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schlarb, Damien B., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schoppmeier, Sören, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schubert, Stefan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Sulimma, Maria, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Zimmermann, Felix, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG
EPUB 9783110675238
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language English
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author2 Aghoro, Nathalie,
Aghoro, Nathalie,
Borosch, Juliane,
Borosch, Juliane,
Callahan, David,
Callahan, David,
Deckers, Florian,
Deckers, Florian,
Haefs, Elisabeth,
Haefs, Elisabeth,
Kaisen, Greta,
Kaisen, Greta,
Kolodkin, Lauren,
Kolodkin, Lauren,
Kpok, Anna,
Kpok, Anna,
Linthicum, Ryan,
Linthicum, Ryan,
Meinel, Dietmar,
Meinel, Dietmar,
Meinel, Dietmar,
Meinel, Dietmar,
Murray, Soraya,
Murray, Soraya,
Möller, Kirsten,
Möller, Kirsten,
Nae, Andrei,
Nae, Andrei,
Nijtmans, Hanne,
Nijtmans, Hanne,
Nitsche, Michael,
Nitsche, Michael,
Schlarb, Damien B.,
Schlarb, Damien B.,
Schoppmeier, Sören,
Schoppmeier, Sören,
Schubert, Stefan,
Schubert, Stefan,
Sulimma, Maria,
Sulimma, Maria,
Zimmermann, Felix,
Zimmermann, Felix,
author_facet Aghoro, Nathalie,
Aghoro, Nathalie,
Borosch, Juliane,
Borosch, Juliane,
Callahan, David,
Callahan, David,
Deckers, Florian,
Deckers, Florian,
Haefs, Elisabeth,
Haefs, Elisabeth,
Kaisen, Greta,
Kaisen, Greta,
Kolodkin, Lauren,
Kolodkin, Lauren,
Kpok, Anna,
Kpok, Anna,
Linthicum, Ryan,
Linthicum, Ryan,
Meinel, Dietmar,
Meinel, Dietmar,
Meinel, Dietmar,
Meinel, Dietmar,
Murray, Soraya,
Murray, Soraya,
Möller, Kirsten,
Möller, Kirsten,
Nae, Andrei,
Nae, Andrei,
Nijtmans, Hanne,
Nijtmans, Hanne,
Nitsche, Michael,
Nitsche, Michael,
Schlarb, Damien B.,
Schlarb, Damien B.,
Schoppmeier, Sören,
Schoppmeier, Sören,
Schubert, Stefan,
Schubert, Stefan,
Sulimma, Maria,
Sulimma, Maria,
Zimmermann, Felix,
Zimmermann, Felix,
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title Video Games and Spatiality in American Studies /
spellingShingle Video Games and Spatiality in American Studies /
Video Games and the Humanities ,
Frontmatter --
Acknowledgements --
Table of Contents --
Video Games and Spatiality in American Studies: An Introduction --
Part I --
Notes on the State of Montana: The U.S. American Spatial Imagination and the Retrotopia of Far Cry 5 --
Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game --
On Postapocalyptic Frontiers in Horizon Zero Dawn --
Owning Global Spaces and the Frontier in Uncharted 4: A Thief’s End --
From Male to Colonial Gaze: The Intersection of Patriarchy and Colonial Discourse in the Rebooted Tomb Raider Video Game Series --
The Inevitable Fate of the “Dragonborn:” Selling Player Agency in The Elder Scrolls V: Skyrim --
Part II --
Filling Out the Map: The Anxiety of Situatedness and the Topological Poesis of Cartographic Maps in Video Games --
Detroit: Become Human ‒ Orientational Mapping in the City and (Hi)Story --
‘Playing for Space:’ Negotiating and Narrativizing Space in One Hour One Life --
There is no Place like Gone Home: Exploring Gothic Settings in Video Games --
Exploring the Digital Land of the Dead: Hybrid Pan-Latinidad in Grim Fandango --
Part III --
Breaking Worlds Three Ways --
Surviving the City: Zombies, Run! and the Horrors of Urban Exercise --
“#Gameüse:” Planting the Digital Garden --
Performative Playground: Narrative Spaces in Theater Games --
Museum Space Invaders: Video Gaming at the Smithsonian American Art Museum --
Coda: Disoriented in the Field of Play --
Contributors --
Index
title_full Video Games and Spatiality in American Studies / ed. by Dietmar Meinel.
title_fullStr Video Games and Spatiality in American Studies / ed. by Dietmar Meinel.
title_full_unstemmed Video Games and Spatiality in American Studies / ed. by Dietmar Meinel.
title_auth Video Games and Spatiality in American Studies /
title_alt Frontmatter --
Acknowledgements --
Table of Contents --
Video Games and Spatiality in American Studies: An Introduction --
Part I --
Notes on the State of Montana: The U.S. American Spatial Imagination and the Retrotopia of Far Cry 5 --
Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game --
On Postapocalyptic Frontiers in Horizon Zero Dawn --
Owning Global Spaces and the Frontier in Uncharted 4: A Thief’s End --
From Male to Colonial Gaze: The Intersection of Patriarchy and Colonial Discourse in the Rebooted Tomb Raider Video Game Series --
The Inevitable Fate of the “Dragonborn:” Selling Player Agency in The Elder Scrolls V: Skyrim --
Part II --
Filling Out the Map: The Anxiety of Situatedness and the Topological Poesis of Cartographic Maps in Video Games --
Detroit: Become Human ‒ Orientational Mapping in the City and (Hi)Story --
‘Playing for Space:’ Negotiating and Narrativizing Space in One Hour One Life --
There is no Place like Gone Home: Exploring Gothic Settings in Video Games --
Exploring the Digital Land of the Dead: Hybrid Pan-Latinidad in Grim Fandango --
Part III --
Breaking Worlds Three Ways --
Surviving the City: Zombies, Run! and the Horrors of Urban Exercise --
“#Gameüse:” Planting the Digital Garden --
Performative Playground: Narrative Spaces in Theater Games --
Museum Space Invaders: Video Gaming at the Smithsonian American Art Museum --
Coda: Disoriented in the Field of Play --
Contributors --
Index
title_new Video Games and Spatiality in American Studies /
title_sort video games and spatiality in american studies /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2022
physical 1 online resource (IX, 292 p.)
Issued also in print.
contents Frontmatter --
Acknowledgements --
Table of Contents --
Video Games and Spatiality in American Studies: An Introduction --
Part I --
Notes on the State of Montana: The U.S. American Spatial Imagination and the Retrotopia of Far Cry 5 --
Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game --
On Postapocalyptic Frontiers in Horizon Zero Dawn --
Owning Global Spaces and the Frontier in Uncharted 4: A Thief’s End --
From Male to Colonial Gaze: The Intersection of Patriarchy and Colonial Discourse in the Rebooted Tomb Raider Video Game Series --
The Inevitable Fate of the “Dragonborn:” Selling Player Agency in The Elder Scrolls V: Skyrim --
Part II --
Filling Out the Map: The Anxiety of Situatedness and the Topological Poesis of Cartographic Maps in Video Games --
Detroit: Become Human ‒ Orientational Mapping in the City and (Hi)Story --
‘Playing for Space:’ Negotiating and Narrativizing Space in One Hour One Life --
There is no Place like Gone Home: Exploring Gothic Settings in Video Games --
Exploring the Digital Land of the Dead: Hybrid Pan-Latinidad in Grim Fandango --
Part III --
Breaking Worlds Three Ways --
Surviving the City: Zombies, Run! and the Horrors of Urban Exercise --
“#Gameüse:” Planting the Digital Garden --
Performative Playground: Narrative Spaces in Theater Games --
Museum Space Invaders: Video Gaming at the Smithsonian American Art Museum --
Coda: Disoriented in the Field of Play --
Contributors --
Index
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illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.842
dewey-sort 3794.842
dewey-raw 794.842
dewey-search 794.842
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oclc_num 1301547644
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In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. 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Mai 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Raum.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Spatialität.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Videospiele.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">HISTORY / Study &amp; Teaching.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Room.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Spatiality.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Video games.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Aghoro, Nathalie, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" 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