What is the Avatar? : : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer.
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...
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Place / Publishing House: | Bielefeld : : transcript Verlag, , [2022] ©2022 |
Year of Publication: | 2022 |
Edition: | 1st ed. |
Language: | English |
Series: | Game Studies
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Physical Description: | 1 online resource (242 p.) |
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Table of Contents:
- Frontmatter
- Contents
- Opening remarks
- Preface to this edition
- Chapter 1: Introduction
- Chapter 2: Simulations, games and make-believe
- Chapter 3: Computer game fiction
- Chapter 4: The model and the avatar
- Chapter 5: The simulator
- Chapter 6: The computer game avatar
- Chapter 7: 2D/3D
- Chapter 8: The avatarial camera
- Conclusion
- Tracing the Avatar. An Afterword
- Bibliography