The US Graphic Novel / / Paul Williams.
Provides a history of US graphic novels from the 1910s to the presentEmphasises the relationship between comics and other mediaExplains the role that fans, reviewers and critics have played in constructing the concept of a comic that is also a novelSubstantively covers the pre-1980s history of the g...
|Superior document:||Title is part of eBook package: De Gruyter Edinburgh University Press Complete eBook-Package 2022|
|Place / Publishing House:||Edinburgh : : Edinburgh University Press, ,  |
|Year of Publication:||2022|
|Series:||Critical Insights in American Studies
|Physical Description:||1 online resource (256 p.) :; 17 B/W illustrations 6 colour illustrations 17 black and white & 6 colour illustrations|
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|Other title:||Frontmatter --|
Series Editors’ Preface --
1. Precursors and Woodcut Novels: 14 September 1842 to the 1930s --
2. Comics, Comics Everywhere at Mid-century --
3. In Search of Adult Comics Readers: 1961–72 --
4. Declaration of Independents: 1973–9 --
5. ‘The Comic Book Grows Up’: 1979–91 --
6. Boom and Bust, Mainstream and Alternative: The 1990s --
7. Twenty-first-century Graphic Novels --
|Summary:||Provides a history of US graphic novels from the 1910s to the presentEmphasises the relationship between comics and other mediaExplains the role that fans, reviewers and critics have played in constructing the concept of a comic that is also a novelSubstantively covers the pre-1980s history of the graphic novelSuitable as secondary reading on taught undergraduate and postgraduate coursesWritten in an accessible manner with key terms explained when first usedProvides analyses of Lynd Ward’s Gods’ Man, Samuel R. Delany and Howard Chaykin’s Empire, Art Spiegelman’s Maus, Alison Bechdel’s Fun Home and Jeremy Love’s BayouThis book analyses the way that changes in the comics industry, book trade and webcomics distribution have shaped the publication of long-form comics. The US Graphic Novel pays particular attention to how the concept of the graphic novel developed through the twentieth century. Art historians, journalists, and reviewers debated whether it was possible for a comic to be a novel – debates that accelerated after the term ’graphic novel’ was coined by the comics fan Richard Kyle in 1964. This study underlines the proximity of the graphic novel to other media, showing that this cultural form is not only the meeting place between periodical comics and books, but that graphic novels are in dialogue with films, posters and computer screens.|
|Format:||Mode of access: Internet via World Wide Web.|
|Statement of Responsibility:||Paul Williams.|